Empire Rules

---- WHAT'S IN THE TUBE ----

The Map

New York City (and neighboring Jersey) have been separated into 6 boroughs, distinguished by color palette: Manhattan, The Bronx, Staten Island, Queens, Brooklyn and Jersey. Each borough contains neighborhoods. These are actual neighborhoods, but the size and boundary are exaggerated in this map for game play. Neighborhoods attached by bridges, tram or subway are also considered adjacent.

Player Cubes & Bricks

6 tubs of different colored cubes and bricks. A cube represents 1 entity on the board, while a brick represents 10. Bricks are used as space savers when the map gets over populated. Cube = 1 player Brick = 10 players

Neighborhood Cards

Each neighborhood on the Map has a corresponding card featuring a fun fact and one of three NYC pests: squirrel, rat or pigeon. These cards will first be used to determine which neighborhoods you occupy at the start of the game. During game play, cards are accumulated and then cashed in for more player cubes. Includes 2 River Wild cards.

Occupation Cards

6 cards with separate Occupation missions. These cards are used to play an alternative (and shorter) version of the game. Instead of trying to occupy the entire Map, players are independently (and in secret) trying to occupy only what is on their card. First player to complete his or her mission wins. 

Dice

3 Instigator Dice and 2 Defender Dice

---- SETUP ----

Step 1: Distribute player cubes

3 players = 35 cubes each
4 players = 30 cubes each
5 players = 25 cubes each
6 players = 20 cubes each

Step 2: Distribute neighborhood cards

Remove the trademark, the River Wild cards, and Occupation cards from the deck. Shuffle and deal out the neighborhood cards to each player until all the cards have been distributed. The neighborhoods each player receives are the ones they occupy at the start of the game.

Step 3: Occupy neighborhoods

Place a single player cube on each neighborhood you were dealt. Once all players have occupied every neighborhood on the Map, examine who occupies what and decide your strategy for the distribution of the rest of your player cubes. In turn, each player places another single cube on any of his or her territories until all allotted player cubes are on the Map. Return cards to an easily accessible pile.

 

---- OBJECTIVE ----

Take over NYC! Occupy all neighborhoods on the Map by systematically booting out all other players by rolling higher dice values.

---- ALTERNATIVE OBJECTIVE ----

(For shorter game play)
Use Occupation cards to determine what boroughs you need to occupy in order to win. First player to complete his or her Occupation mission wins the game.

---- GAME PLAY ----

Add more player cubes to the Map

At the start of every turn, you need to determine how many new player cubes you are allowed to add to your neighborhoods on the Map. For quick and easy reference to the ABC’s below pass around the “Player Cube Counts” card included in the deck. Add the new player cubes to any neighborhood(s) you occupy at your discretion. 

A. Count how many neighborhoods you occupy, divide by 3, the resulting whole number (round down) is how many player cubes you get just for existing. Minimum 3.

B. Do you occupy any boroughs? If so, add:

Manhattan = 10
Brooklyn = 5
Queens = 5
Bronx = 3
Staten Island = 2
Jersey = 2 

C. Do you have a set of neighborhood cards to turn in? 

Each player is awarded 1 new neighborhood card from the pile after each turn if they occupy at least 1 new neighborhood. You may exchange a 3 card set (3 of a kind, or 1 of each pest) for more player cubes. The River Wild cards can be used for any pest you need to complete your set. The number of player cubes increases each time a player turns in a set of cards. . .so keep track.

First set = 4
Second set = 6
Third set = 8
Fourth set = 10
Fifth set = 12
Sixth set = 15
Seventh set = 20. . .and so on by 5.

Start taking over the Empire, or die trying. 

D. Determine which neighborhood adjacent to yours you want to try to take over. Remember - neighborhoods connected by bridges, tram or subway are considered adjacent. You must have at least 2 player cubes in your own neighborhood in order to attempt to occupy a neighbor. This is a rule because if you win the occupation you must leave at least 1 cube in the original neighborhood. No neighborhood may be empty of a player cube at any point in the game. Tell the player occupying your targeted neighborhood that you want to try to take it over, and also identify the bordering neighborhood you occupy and are fighting from. 

E. Time to roll for it! You need to determine how many dice (up to 3) you can and want to roll against the target/defender. You, as the instigator, must have 1 more cube in your neighborhood than number of dice you roll. So if you have 3 cubes, you can only roll 2 dice, and if only 2 cubes, only 1 die. This is a rule because if you win the occupation of the neighbor you must move as at least as many cubes as dice you rolled into that space, leaving at least 1 cube in the neighborhood you rolled from. The defender may roll 2 dice if he/she has 2 or more cubes in the neighborhood that is being targeted, but may only roll 1 die if only 1 cube occupies the neighborhood. OK, give that re-read. . .then both you and the defender roll dice at the same time. 

F. See who won the roll. The highest die of the instigator is matched to the highest die of the defender; whomever’s is higher wins and the loser must remove a cube from their neighborhood. If the defender rolled 2 dice, the next highest die is then matched, and the loser removes a cube from the Map.  Defender always wins the tie.
Example rolls and ramifications:

G. You may keep rolling as many (or few) times as you like. If you successfully boot out all defender cubes from a neighborhood, move at least as many of your cubes into the newly vacated space as dice you rolled in the final winning roll. Make sure to leave at least 1 cube behind. You can instigate as many scuffles (repeating D-G) as you wish during your turn. When you’ve had enough, say so.

H. At the end of your turn, you get to make 1 free move of cubes from 1 of your neighborhoods to another adjacent neighborhood you occupy. And, if you’ve successfully occupied at least 1 new neighborhood, take a card from the pile. You may only have 1 card per turn even if you took over more than 1 neighborhood. Repeat A-H until there is a winner.